This is a fork of 'ZDoom Wars I'. This mod runs on its own ACS code made from scratch and provides a bit different look to classic ZDoom Wars gameplay. Most noticeable changes include: Spoiler: General Changes.
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Quoted from ZDoom Wars manual:
Each player has 300 health (except for the Spore, who has 250 to make up for it's flight ability) which automatically regenerates. Also, players can jump extra high to escape tight spots.
All Factions start out with only one or two basic units unlocked. To use more powerful monsters, you must spawn monsters in accordance with that Faction's Tech Tree. You cannot select monsters you have not unlocked. To toggle the Tech Tree, the default key is Q.